They’re enormous: giant faces that peer at you over the horizon or from under ocean waves. They’re the subject of Nathan Smith’s fantastic series of oil paintings, which call back to the classic covers of sci-fi paperbacks.
Hoefler & Co.:
Great mobile apps like Pages, Numbers, and Keynote make it easier than ever to use your iPad and iPhone not just to consume content, but to create it. Typography, a long-missing piece of the puzzle, just got a lot better: starting today, your iOS 7 devices can use all the Hoefler & Co. fonts you’ve ever purchased, and you can install them directly from this site. Free.
For those of us who care about typography, this is such a big deal. I still think Apple needs a better way to allow font management though — Font Book for iOS, more or less.
But crucially – at least for the people who have seen iOS platforms become integral parts of their gaming lives – it feels like the potential we saw in Apple’s devices to become a disruptive force has dissipated. Where we once saw a promising new marketplace of fresh ideas, unrestricted creativity, and daring new ways to play, the App Store of 2014 is swamped with cash-guzzling junk, shameless knockoffs and predictable sequels. Games worth discovering still exist, but they mostly dwell on the fringes and in the shadows, while endless horror stories suggest that paid-for games are simply no longer profitable and are dying out. What happened to the iOS gaming revolution?